"Wizard's Chess" was part of my course assignment in Compositing (summer semester 2021). All assets were made and animated using Blender.  Textures were created using Substance Painter. Houdini was used for the smoke simulation, exported as VDB. A 360 panorama HDRI of the environment was used for the lighting and reflections. All footage got exported as separate obj, and shadow layers. Nuke was used for the compositing process and sky replacement.
Back to Top